Tuesday, February 19, 2013



Okay so, this post might turn into a little bit of a rant, but whatever.

I played some Magic this weekend, scoring 5-4-1 overall with Dark Bant control and winning absolutely nothing. I ran the following list, which I actually like quite a bit, despite the poor results:

Creatures (8):
4 Thragtusk
4 Augur of Bolas

Spells (26):
4 Farseek
4 Supreme Verdict
4 Azorius Charm
4 Sphinx's Revelation
3 Think Twice
2 Merciless Eviction
2 Syncopate
1 Dissipate
1 Selesnya Charm
1 Detention Sphere

Lands (26):
4 Hinterland Harbor
4 Glacial Fortress
4 Sunpetal Grove
4 Hallowed Fountain
3 Temple Garden
2 Nepahia Drownyard
1 Isolated Chapel
1 Godless Shrine
1 Breeding Pool
1 Watery Grave
1 Alchemist Refuge

The sideboard is confidential for now.

This list is very similar to Reed Duke's Dark Bant list from the SCG Invitational (linked here). I made some alterations; the most serious being the addition of Merciless Eviction. Some players have criticized this decision, but I actually found Merciless Eviction to be more useful than Terminus. In the control matchup, Terminus is basically useless, but Merciless Eviction can hit enemy Detention Spheres or planeswalkers. Yes, your matchup against aggro gets slightly worse, as sometimes you won't have the black mana to cast Merciless Eviction on turn 6, but I still prefer the flexibility of Merciless Eviction over Terminus.

Anyway, in reaching my incredible 5-4-1 record, I did get to play some interesting matches. The first match of note occurred in the final round of Time Vault Games's Mox tournament. I was 3-1-1and needed a win to make Top 8. I got paired up against Naya Midrange. I lost the first game after I mulligan to five, but I managed to stabalize in the second game. I was starting to mill my opponent with Jace, Memory Adept when the judge announced the end of regulation. I managed to mill my opponent out on the 5th turn of the time control, but because there were no additional terms the game was drawn, and thus, the match was lost, 0-1-1. It was tragic.

This made me think of all the cards in the format that can make an opponent draw a card, and how I wish i had any of them. Bloodgift Demon; Harrowing Journey; Inspiration; Jace, Memory Adept; Otherworld Atlas; Reforge the Soul; Righteous Authority; Sign in Blood; Whispering Madness;

Okay, Rant begins here.

I hate the current Magic rules regarding time usage. I understand why they exist: Tournaments run better when rounds are limited to 50 minutes. Increasing the time limit even 5 minutes could potentially extend the length of a tournament by 20-60 minutes. However, something is wrong with a competition where the time for playing is shared between the competitors. After winning the first game, its simply good strategy to play the second game as slowly as possible. We can complain about this being poor sportsmanship all we like, but RULES are what keep competitors in line.

MTGO rectifies this problem by asking the active player to hit "okay" whenever passing priority becomes necessary for the game to proceed. If competitive Magic ever wants to be taken more seriously, it needs to find a way to manage time similar to this online system. I make the following suggestion based on my experience with competitive chess:

Each player has 25 minutes for all actions in the match. If any player's time expires, he lose's the match (not just that game). Black hits the clock to start the game. White's time begins to run. White untaps, upkeeps and draws. If Black wishes to take any action during any of these phases, he can hit the clock (causing White's time to stop and Black's time to run), announce which phase he wants taking the action in, then he can tap land, play a spell, etc. After removing his hand from the spell, he may hit the clock (restarting White's time). If White has no response, the spell resolves and any affected cards are removed, etc. During White's precombat main phase, White plays a land and casts a Llanowar Elf. White hits the clock to pass priority (Black's time begins to run). Black may spend as much time as he likes deciding whether to Mental Misstep the Llanowar Elf, but if his time runs out, he loses. Black chooses not to respond to the elf, and simply hits the clock (White's time begins to run). White announces the end of his turn and hits his clock (Starting Black's time again). Black can now decide whether he wants to Gut Shot the elf at the end of White's turn. If he does, he can pay 2 life, cast the Gut Shot, and then hit the clock (running White's time). White has no response, removes the elf, and hits his clock, once again starting Black's time. Black untaps, upkeeps, and draws, and the process repeats.

Why can't Magic be played in this fashion? A friend of mine said it would extend the length of a match due to clock usage; but this criticism doesn't seem to make sense. If anything, clock use would REDUCE match length by causing players and judges to adhere to their own restrictions. The match will NEVER last longer than 50 minutes. After 50 minutes, someone's time will run out. The judge will never fail to realize that the time control should have been announced ten minutes ago. In fact, the judge would never have to announce the time control ever again.

I realize the addition of clocks would change Magic to an extent, but clock use enhances the experience of playing competitive chess, and I wonder if it could do the same for Magic. Let me know your thoughts?

Rant over. I lost the game due to time control and that's just the way Magic currently is.

The next interesting match occurred on Sunday. In the final round, I played against Oliver Garcia running R/G Aggro. The final game of the match was incredibly close and went long. I was at 2 life and Oliver was running out of cards in his library. We were both top decking. I needed to draw a Sphinx's Revelation, which would have won me the game, and Oliver needed to draw a Skullcrack or any creature with haste. I drew first, but drew a Hinterland Harbor. Oliver drew a Skullcrack and finished me off. The next card in my library was a Sphinx's Revelation. Again, tragic.

So, those were the most interesting matches. Hope you've enjoyed reading. See you next time.

Saturday, February 16, 2013

Pretty big Magic weekend coming up this weekend. There's a Standard tournament tomorrow where the first place prize is a Mox Emerald! There are probably going to be a ton of people there. I've got my deck brewed up, sleeved up, and ready to go, so all that remains is to get some sleep. Wish me luck!

Sunday, February 10, 2013

It's been a long time since my las post so I should probably write something. Sorry about the delay, but I had some poor tournament results lately and that always reduces my motivation to blog. Since my last post, I have played in three Magic events: 2 Standard tournaments and 1 Modern tournament. I didn't place higher than 6th in any of the tournaments, which led to a general distaste for the game of Magic.

However, there is some good news. Gatecrash has been released, which means the Standard format has become slightly more interesting. In addition, there was a PTQ this weekend, which was pretty fun to watch.

STANDARD

A few Fridays ago I went to the FNM at Guardian Games. I ran the usual Junk Angel deck, with some minor refinements to the sideboard to accomodate perceived shifts in the metagame. The most notable thing that happened during the tournament was a Judge call in one of the middle rounds. For those interested, here is what happened:

1.     I have a Fiend Hunter, exiling my opponent's Thalia, Guardian of Thraben.
2.     My opponent has a Ravager of the Fells, or in other words, a flipped Huntmaster.
3.     My opponent also has a Silverblade Paladin, soulbonded with the Ravager of the Fells.
4.     It is the end of my turn. My opponent casts Restoration Angel, and I ask, "targetting?"
5.     He states: "Ravager of the Fells."
6.     I respond by casting an Restoration Angel, targetting my Fiend Hunter.
7.     The Fiend Hunter leaves play, returning Thalia, Guardian of Thraben to the battlefield, and
        when Fiend Hunter returns, I announce the trigger and target Ravager of the Fells.
8.     The question is: Will my opponent be able to soulbond his Silverblade Paladin to his
        Restoration Angel?

The answer is no, but it was sufficiently complex to warrant an appeal to a level 2 judge. My first!

I played against Bant Control in the final round. I beat my opponent in the second game, on the very last turn of the time control, tying the match at 1-1. There wasn't time for the final game, so we drew the match, and thus, we shared 6th place. Had I won the match, I would have placed second. Still, 3-1-1 is respectable.

On the following Sunday I took Junk Angel to another Standard Tournament at Ancient Wonders. I scored 1-2, losing to Bant Control and Mono Red. It was a painful result and I'd rather not talk about it.

Junk Angel thus retires 46-17-1 (73% wins) in its current version, and 68-34-12 (66% wins) overall.