Why
Jace, Memory Adept Sucks
Jace seems well positioned because of the enormous amount of life gain in the format. Thragtusk, Centaur Healer (plus Restoration Angel), and Sphinx's Revelation mean that most damage-based decks are forced to deal roughly 25-30 points of damage before they can reliably win a game of Magic. In an environment saturated with so much life gain, it’s no surprise that players began to explore ways to win games without dealing damage--such as milling. Travis Woo’s Omnidoor Thragfire deck was another such attempt: Travis ran Omniscience, Temporal Mastery, and Door to Nothingness (and Worldfire!) in an attempt to simply ignore life totals and win the game in an unforeseen fashion. Similarly, Dark Bant emerged as a tier-one deck, fueled primarily by Nephalia Drownyard as a win condition.
I
decided to try Dark Bant myself on Tuesday at Ancient Wonders, but I wanted to take the milling plan to the next level by adding Jace, Memory Adept. I constructed the
following deck:
Creatures (4):
4 Thragtusk
Spells (31):
4 Farseek
4 Supreme Verdict
4 Azorius Charm
3 Detention Sphere
3 Sphinx's Revelation
3 Jace, Memory Adept
2 Terminus
3 Syncopate
2 Dissipate
1 Oblivion Ring
1 Garruk, Primal Hunter
1 Tamiyo, the Moon Sage
Lands (25):
4 Sunpetal Grove
4 Temple Garden
4 Hinterland Harbor
4 Glacial Fortress
4 Hallowed Fountain
2 Overgrown Tomb
1 Isolated Chapel
1 Alchemist Refuge
1 Nephalia Drownyard
Creatures (4):
4 Thragtusk
Spells (31):
4 Farseek
4 Supreme Verdict
4 Azorius Charm
3 Detention Sphere
3 Sphinx's Revelation
3 Jace, Memory Adept
2 Terminus
3 Syncopate
2 Dissipate
1 Oblivion Ring
1 Garruk, Primal Hunter
1 Tamiyo, the Moon Sage
Lands (25):
4 Sunpetal Grove
4 Temple Garden
4 Hinterland Harbor
4 Glacial Fortress
4 Hallowed Fountain
2 Overgrown Tomb
1 Isolated Chapel
1 Alchemist Refuge
1 Nephalia Drownyard
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